Here's two of my Futurepoly enviro images after some feedback.
Tuesday, 2 August 2011
Sunday, 31 July 2011
Futurepoly Enviro Thumbs
Its been a busy few months with several projects either finishing or just beginning so I've got some blog catching up to do.
Here's some more work from Futurepoly, this was done during Levi Hopkins week, he's a great artist and if you haven't already seen his stuff you should treat yourself and have a look.
These where made using a few of his sneaky techniques to speed up the thumb creation process, great fun to try out. Next post will be some of the updated images after feedback.
Labels:
Concept Art,
environments,
Futurepoly,
Photoshop
Sunday, 8 May 2011
Friday, 6 May 2011
Futurepoly Week 4
Futurepoly week 4 was with Richard Anderson. The task this week was to create a book cover image using graphical elements, abstraction and composition.
I gave myself the theme of some kind of adventurer/thief in a large city and began exploring...
Here is pass one
After some great feedback and a paint over from Richard I tweaked the third image from above and worked one some more compositions and I think I produced some really nice results.I really enjoyed this weeks homework, all of the passed weeks have been fun but there was something about this one that resonated. I'll certainly revisit these to take one to completion.
Saturday, 30 April 2011
Robots need polish
Futurepoly Week 3
Another Day and another update From Futurepoly. Week three was with Thomas Scholes and was all about techniques and tricks with photoshop that you can use to speed things up or solve problems. He showed a ton of very interesting approaches which I'll certainly be trying out and seeing how I can incorporate them into my workflow.
The main focus of the homework this week was the use of custom shapes, a technique that was recently made famous on the concept boards by Nicolas Bouvier aka Sparth. I've used this before in my work after seeing Nicolas post but I've never limited myself to solely using it to make thumbnails so I thought this would be a good test.
In my first batch of thumbs I just wanted to do black and white
Whilst doing my second lot of thumbs I added more value changes to create depth, I also started to make more structured shapes.
Finally I played around with some of the thumbs applying a few of the other techniques, such as painting with the smudge brush, sneaky transformation tricks, and custom brushes again for detailing. I didn't stick to my thumb as I wanted to use this image as an experiment so it ended up a bit odd but it was interesting just trying stuff out.
With the next custom shape images I want try just useing custom shapes and gradients and little or no painting at all, should be fun.
Friday, 29 April 2011
Futurepoly Week 2
Week two of Futureploy was with the excellent enviro artist Matthew Barrett the focus for this class was buildings or vehicles. I decided to work on a building and started the process with some thumbs. The first sheet below was just exploring styff in general but by the second one I had got a nordic style hut in mind.
After the thumbs I decided to concentrate on just the building and produced these sketches to decide on a final design
Labels:
Concept Art,
environments,
Futurepoly,
sketching,
Studies
Thursday, 28 April 2011
Futurepoly Week 1
As I mentioned in my previous post I've been doing the Futurepoly online course. The first week was with Horia Dociu and was about silhouette thumbs and character design.
The first two images below are my first batch of thumbs of a fantasy warrior character based around the theme of a beast
These next two images are my second pass after some pointers and paintovers from Horia about pushing the design and turning them from guys wearing clothes to characters in their own right.
Wednesday, 27 April 2011
Adventures with Futurepoly
I've said before and I'll it again "Learning is fun!"
I've always got time to learn and try something new as the journey is always the most fun for me, so recently I signed myself up for a futurepoly course which is run by a bunch of very talented artist from ArenaNet. It's made me try a lot of different approaches to my work, and experiment so my next few post are going to be homework from the previous weeks classes. I would post it now but I've got homework to do.....I haven't had to say that for a long time :D
Sofa sketches
Sometimes its nice to kickback and relax on the sofa with my Modbook and Sketchbook Pro and just doodle, here are some some of the random but fun results.
Here's a modbook sketch I did a while ago and every time I see it I think I really should work it up one of these days...its a guy with a big robot arm...and everyone likes a guy with a big robot arm don't they?
Saturday, 2 April 2011
What I've Been Up To, Part 2...or BAFTAs and Books
So where was I? oh yes Kinect Sports....so just how well did Kinect Sports do? Amazingly!!!
The sales have been great and we're the number one Kinect title! We also won a Bafta!.....so not to shabby at all
but look there is a hoodie nicking it!.......yes it me :)
Probably the most exciting thing to happen over the last few months, yes more exciting than a bafta....don't tell the organizers...is that Gorillaartfare have got a book coming out soon and I'm in it. With so may talented artists in the group its an honor to be part of it.
Heres the blurb from gorillaartfare
We have the most exciting news today! Gorilla Artfare and CFSL Ink have joined forces to bring you a wonderful collection of artwork: Gorilla Artbook Vol 1!
The book is hardcover, sized 24×28 cm (9.4×11 inches approximately) and it holds 250+ pages of stunning images by more than 70 of our artists. It will be available for preorder on April 7th and released on April 14th!
We will share more info on pricing and where you can buy it real soon! Update: Some more info + a small preview of the interiors here! For now, feast your eyes on these previews of the cover (illustrated by Clo, Devin Platts & Tom Scholes, designed by Victoria Maderna & Federico Piatti):
Now thats just what I call a top post :)
Wednesday, 30 March 2011
What I've Been Up To, Part 1
So its been a while since my last update and boy i've been busy, lots of things have happened some good some sad but all adventures, the next few post from me are going to be some of the highlights.
The first thing was the game i've currently been working on came out, Kinect Sports for the Xbox 360. I worked with the talented Ryan Firchau (yes another Ryan, and we shared an office so it got a bit confusing) crafting sports venues and sport related odds and ends, in the end we got pretty good at it if I do say so myself, it's a shame London 2012 is already sorted or we could have stepped in to create some crazy constructions.
Here's some of my concepts from the project
How well has it done? I'll come to that tomorrow :)
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