Saturday, 7 April 2012

Busy, Busy, Busy


I've been extremely busy recently with our new family arrival!  And along with his older sister he is just about the cutest thing ever. 


But as the wheels of art are always turning here is a Sargent study which I never got around to posting and by law all concept artists must produce...or it certainty appears that way.   



Tuesday, 2 August 2011

Futurepoly Enviro Thumbs Update

Here's two of my Futurepoly enviro images after some feedback.


Sunday, 31 July 2011

Futurepoly Enviro Thumbs

Its been a busy few months with several projects either finishing or just beginning so I've got some blog catching up to do.
Here's some more work from Futurepoly, this was done during Levi Hopkins week, he's a great artist and if you haven't already seen his stuff you should treat yourself and have a look.

These where made using a few of his sneaky techniques to speed up the thumb creation process, great fun to try out. Next post will be some of the updated images after feedback.





Sunday, 8 May 2011

The Deep Calm


Relaxing at the end of the day with my modbook and photoshop


Friday, 6 May 2011

Futurepoly Week 4

Futurepoly week 4 was with Richard Anderson. The task this week was to create a book cover image using graphical elements, abstraction and composition.

I gave myself the theme of some kind of adventurer/thief in a large city and began exploring...

Here is pass one
After some great feedback and a paint over from Richard I tweaked the third image from above and worked one some more compositions and I think I produced some really nice results.


I really enjoyed this weeks homework, all of the passed weeks have been fun but there was something about this one that resonated. I'll certainly revisit these to take one to completion.

Saturday, 30 April 2011

Robots need polish

While looking through my wip folder I found a robot image that was so close to being finished I couldn't resist firing up Photoshop, and in no time at all he was ready for the world, so fresh off the production line I give you the Mars G12 Delta.




Futurepoly Week 3

Another Day and another update From Futurepoly. Week three was with Thomas Scholes and was all about techniques and tricks with photoshop that you can use to speed things up or solve problems. He showed a ton of very interesting approaches which I'll certainly be trying out and seeing how I can incorporate them into my workflow.
The main focus of the homework this week was the use of custom shapes, a technique that was recently made famous on the concept boards by Nicolas Bouvier aka Sparth. I've used this before in my work after seeing Nicolas post but I've never limited myself to solely using it to make thumbnails so I thought this would be a good test.

In my first batch of thumbs I just wanted to do black and white


Whilst doing my second lot of thumbs I added more value changes to create depth, I also started to make more structured shapes.


Finally I played around with some of the thumbs applying a few of the other techniques, such as painting with the smudge brush, sneaky transformation tricks, and custom brushes again for detailing. I didn't stick to my thumb as I wanted to use this image as an experiment so it ended up a bit odd but it was interesting just trying stuff out.


With the next custom shape images I want try just useing custom shapes and gradients and little or no painting at all, should be fun.